"Endless" (1.8.0)

The first patch since the Steam release is finally done and I can’t wait for you guys to get your hands on it! It’s packed full of cool things, many of which have been suggested in the past two weeks – so first of all: thank you very much for your invaluable feedback! With your help, this game is going to be amazing!

There now is an Endless Mode, where you can see how far you can push it after defeating the final boss. There’s a host of new buttons that help you do what you want to do and a host of new little gizmos giving you the information you need. I’m very happy with this update and I’m confident, you’ll like it, too. Do tell if you don’t or if something isn’t working as it should – I’ll fix it as soon as I can. But without further ado, here are the full patch notes for version 1.8.0:


  • After defeating the final boss, you can now continue in Endless Mode!
  • There is a new hidden achievement!
  • Added Belarusian translation (thanks to Аляксандр)
  • Added Turkish translation (thanks to rastabarkan, joker3111, Rheora)
  • Added button to restart run to the ingame menu
  • Added button on build screen to completely reset the build
  • Added button on reward screen to toggle the map
  • Added a delete button for inactive profiles
  • The game over screen now has a button to get back to the main menu
  • The skip reward button now shows a + sign for every skip bonus
  • Healray now has target preferences
  • Lightning Debuff new upgrade increases debuff on mobs hit
  • Radiate new ability makes mobs lose 75% health over time
  • Endless Damage module increases damage and stacks infinitely
  • Endless Range module increases range and stacks infinitely
  • Endless Speed module increases speed and stacks infinitely


  • Updated several translations
  • After defeating a wave you now immediately get to the rewards screen
  • Reworked the boss bonus between two runs: now you get one bonus reward for each of the first three bosses you defeat
  • The mob health scaling per wave has been reduced by 5% overall
  • The mob health scaling is now linear between wave 25 and 50
  • You can now swap towers by dragging them on top of each other
  • You can now drag built walls to another position
  • The reward order in the infographic is now color-coded by type
  • The flawless bonus tip now mentions both health and shield damage
  • The last chosen game speed now persists between runs
  • The Compendium has gotten a big overhaul: upgrades are now clickable and the details for mobs, upgrades and modules now show a lot more stats, also during the reward selection
  • Unit details now show the damage dealt for towers
  • Unit details now show module modifiers for damage, speed and range
  • Hardened Core damage reduction 10% 🡆 15%
  • Hammer range 1.25 🡆 1.5 tiles
  • Splitter no longer splits when hitting the core
  • Defiant health 50 🡆 40
  • Big Defiant health 100 🡆 80
  • Giant Defiant health 300 🡆 240
  • Colossal Defiant health 1000 🡆 800


  • Tower death cooldown no longer skips a wave in Overload 9 or harder
  • You no longer gain the achievement Big Shot when mobs do over 1000 damage to the core
  • Bastion, Bulwark and A-Mazing achievements now trigger for walls gained with Something From Nothing
  • The game now uses the correct %APPDATA% path for the saves instead of the default
  • The game now shows healing numbers for regeneration between waves
  • The range indicator for towers now includes Reach bonus


core-defense-win.zip 104 MB
Version 1.8.0 68 days ago
core-defense-mac.zip 103 MB
Version 1.8.0 68 days ago
core-defense-linux.zip 110 MB
Version 1.8.0 68 days ago
core-defense-demo-win.zip 103 MB
Version 1.8.0 68 days ago
core-defense-demo-mac.zip 102 MB
Version 1.8.0 68 days ago
core-defense-demo-linux.zip 109 MB
Version 1.8.0 68 days ago

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