Mastery DLC Update (2.0.0)


The Mastery Expansion is live! Currently you need to purchase the DLC via Steam. I will create a bundle version here on itch.io soon – but as the DLC update also contains free stuff, the new version gets released here already!

Added

  • Mastery: a permanent progression system with levels and mastery points
  • Supercharge: optional difficulty modifiers on top of the normal difficulty levels
  • Daily Challenge: daily run with fixed seed, difficulty and supercharge and an online leaderboard to show off your skill
  • Overload 21-30: Added ten new difficulty levels
  • Rainbow: after beating Overload 25 you can choose any primary color
  • New tower Berserker: Loses health when attacking and deals percentage of maximum health as damage
  • New mob Powder Keg: Deals considerable AOE damage upon death
  • New mob Kamikaze: Flying mob which ignores walls and goes straight for towers or the core
  • New achievement Master: Reach the maximum level.
  • New achievement Supercharger: Beat each supercharge modifier.
  • New achievement Pain Train: Beat the game on difficulty Overload 25.
  • New achievement Abstinence: Beat Overload 25 without masteries.
  • New achievement Groundhog: Finish a daily run.
  • New achievement Apex: Finish a daily run with a score of at least 5000.
  • New achievement Grandmaster: Beat the game on difficulty Overload 30.
  • New module Reckoning: Gain 5% bonus score for this game.
  • New module Common Stack: Increase the limit for all common upgrades.
  • New module Uncommon Stack: Increase the limit for all uncommon upgrades.
  • New module Rare Stack: Increase the limit for all rare upgrades.
  • Added keyboard shortcuts for choosing and skipping rewards (1-5, Spacebar)
  • New setting to disable damage numbers
  • You can now hold the shift key to build multiple wall stacks at once

Changed

  • Moved highscores to the compendium
  • Run infographics now have color coded tower positions and rarities
  • Removed the reward order from infographics for now
  • The reset build button has a different icon and is now on the core
  • Damage to cores or towers is now capped at 25% maximum health in endless mode
  • Rearranged unlock thresholds for rewards
  • Random zones no longer spawn on towers
  • Reworked the range indicators for better legibility
  • Reduced maximum amount of void zones from 10 to 5
  • Increased endless health scaling
  • Healer now grants all adjacent allies a 20% frenzy buff for 2s on hit
  • Shield Generator now grants all adjacent allies a 20% frenzy buff for 2s on hit
  • Sniper Damage upgrade no longer grants bonus damage, instead inceases kill bonus cap
  • Less is more module now reduces reward options by 2 but grants extra bonus reward
  • Endless Modules bonuses 1% 🡆 0.5%
  • Boomblaster attack speed 0.5 🡆 0.4
  • Boomblaster Speed upgrade stacks 5 🡆 3
  • Lightning Speed upgrade speed 0.25 🡆 0.15
  • Executioner Damage upgrade damage 9 🡆 12
  • Sunbeam Damage upgrade stacks 15 🡆 20
  • Hammerling all sizes attack speed 0.1 🡆 0.15
  • Giant Kite damage 4 🡆 5
  • Giant Sawblade damage 5 🡆 6

Fixed

  • Mobs stuck at 0 health no longer occur when using the Cleaver
  • Mobs split by the Cleaver now get their shield capacity reduced correctly
  • The device’s visual scaling setting no longer affects the game
  • The add wall stack icon is now displayed in your chosen color
  • The ion cannon rotation arrows are now displayed in your chosen color
  • You no longer get a win streak warning when abandoning an endless game

Files

core-defense-win.zip 90 MB
Version 2.0.0 Mar 19, 2021
core-defense-mac.zip 92 MB
Version 2.0.0 Mar 19, 2021
core-defense-linux.zip 93 MB
Version 2.0.0 Mar 19, 2021
core-defense-demo-win.zip 90 MB
Version 2.0.0 Mar 19, 2021
core-defense-demo-mac.zip 92 MB
Version 2.0.0 Mar 19, 2021
core-defense-demo-linux.zip 93 MB
Version 2.0.0 Mar 19, 2021

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