"Taming Crazy Waves" (1.5.1-beta)

It’s only been three days since the last patch – but here’s another one for you guys. The procedural generation for waves is working nicely but needed a bit of finetuning. I’ve gotten some really useful feedback from you and I have built a patch to remedy most of the issues with the new wave generation. And while I was at it, I’ve also fixed a few bugs and was very happy to update existing translations and add a new one! I’m so thankful for all your help here, it’s amazing what the community does for this game! <3

Changelog Version 1.5.1-beta (2020-04-05)


  • Portuguese translation (thanks to Irkis, FireeFog)


  • Updated several translations
  • Increased roll chance for walls
  • Colossal mobs no longer spawn in normal waves
  • Slightly reduced the wave strength for normal waves
  • The health scaling per wave for mobs is no longer linear but now weaker at the beginning and stronger towards the end
  • Waves now have a minimum and maximum health to make sure there are no weak mobs too late and no strong ones too early
  • Shielder Shield amount 0.15 🡆 0.25
  • Big Shielder Shield amount 0.15 🡆 0.20
  • Giant Shielder Shield amount 0.3 🡆 0.15


  • Disruptor range now upgrades properly
  • Wall achievements now properly deduct starting walls
  • Fixed black screen on Windows 7


core-defense-win.zip 90 MB
Version 1.5.1-beta Apr 05, 2020
core-defense-mac.zip 92 MB
Version 1.5.1-beta Apr 05, 2020
core-defense-linux.zip 93 MB
Version 1.5.1-beta Apr 05, 2020
core-defense-demo-win.zip 90 MB
Version 1.5.1-beta Apr 05, 2020
core-defense-demo-mac.zip 92 MB
Version 1.5.1-beta Apr 05, 2020
core-defense-demo-linux.zip 93 MB
Version 1.5.1-beta Apr 05, 2020

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will there be any community copies?

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